VERSION 1.1.0 Update [BIG UPDATE]
~ Le Fantabulous Patch - Egg(Like) Move Overhauls ~
Thank you for playing Vinemon: Sauce Edition over these several months! It’s been about 6 months since we released the game, and it’s the 5 year anniversary of the original community contest submission reveal!
Below are the changes to expect in the new patch:
1. ~New Abilities~
2. ~New Items~
3. ~New Moves~
4. ~Ability Changes~
5. ~Item Changes~
6. ~Move Changes~
7. ~Vinemon Changes~
8. ~Bug Fixes~
9. ~Miscellaneous Changes~
~New Abilities~
📝Blademaster ~ Boosts the power of slicing moves by 20% and slicing moves have +1 crit.
📝Bum Rush ~ Increases damage and speed of the user on their first turn. Also, when the user is in the first party slot, Fighting types encounter rate on a particular route buffed by 50%
📝Catalyst ~ Each time you're damaged by an attack, your Sp. Def will increase by 1 stage.
📝Curl Up ~ On send out, raise the user's Defense by one stage and apply the Defense Curl buff.
📝Desert Cloak ~ Protects side from status and added effects of moves during a Sandstorm.
📝Dreamweaver ~ Deals double damage to opponent if they're asleep.
📝Insulation ~ Reduce incoming physical or special damage by 33%.
📝Liquid Voice ~ Sound-based moves become Water-type moves and will deal 50% more damage.
📝Marbled Gleam ~ Powers up partner Vinemon during sunny weather.
📝Opportunist ~ Copies opponents stat boosts as they occur.
📝Pocket Sand ~ Lowers Accuracy on send out.
📝 Stasis ~ Immune to Rock-type moves and Stealth Rock.
📝 Wind Surfer ~ When an opponent uses a Wind move, redirect/nullify the move and raise Speed by 1 stage.
~New Items~
📝 Ability Shield ~ A hold item that protects the holder from having its Ability changed.
📝 Loaded Dice ~ A hold item that will 'high-roll' multi-hit moves.
📝 Mirror Herb ~ A hold item that copies any foe's raised stats in battle.
📝 Myachi ~ When held, if attacked, unleashes SANDSTORM, then breaks...
📝 Punching Glove ~ A hold item increases the damage of punching moves by 20%.
📝 Anti-Max Vitamins ~ When used, reduce the selected IV to 0.
~New Moves~
📝 Acid Reflux: Physical Psychic attack that will harshly lower Sp.Def on use. 100 BP 100 Accuracy and 5 PP.
📝 Chrome Chitin: Physical Bug attack that replaces the user’s Bug typing with Steel. Can only be used if the attacker is currently Bug-type. 130 BP, 100 Accuracy, 5 PP.
📝 Rising Voltage: Special Electric attack whose power is doubled if Electric Terrain is present. 70 BP 100 Accuracy and 20 PP.
📝 Wave Crash: Physical Water attack that causes recoil. 120 BP, 100 Accuracy, and 15 PP.
~Ability Changes~
📝 Corruptions: When the user is in the first party slot, ??? types encounter rate on a particular route buffed by 50%
📝 Dragon's Maw: When the user is in the first party slot, Dragon types encounter rate on a particular route buffed by 50%
📝 Duloc Schlock: When the user is in the first party slot, Poison types encounter rate on a particular route buffed by 50% (Toxiquip already did this)
📝 Flash Fire: When the user is in the first party slot, Fire types encounter rate on a particular route buffed by 50%
📝 Harvest: When the user is in the first party slot, Grass types encounter rate on a particular route buffed by 50%
📝 Infiltrator: When the user is in the first party slot, reduces encounter rate by 50%
📝 Lightning Rod: When the user is in the first party slot, Electric types encounter rate on a particular route buffed by 50% (Static and Beam Aura already did this)
📝 Normalize: When the user is in the first party slot, Normal types encounter rate on a particular route buffed by 50%
📝 Pasta Power: Reduces Accuracy by 10% instead of 20%.
📝 Pernio Frost: When the user is in the first party slot, Ice types encounter rate on a particular route buffed by 50%
📝 Pickpocket: When the user is in the first party slot, raises common held item drop rate.
📝 Ra Power: When the user is in the first party slot, Fire types encounter rate on a particular route buffed by 50%
📝 Soul Steal: When the user is in the first party slot, Ghost types encounter rate on a particular route buffed by 50%
📝 Stasis: When the user is in the first party slot, Rock types encounter rate on a particular route buffed by 50%
📝 Storm Drain: When the user is in the first party slot, Water types encounter rate on a particular route buffed by 50%
📝 Swarm: When the user is in the first party slot, Bug types encounter rate on a particular route buffed by 50%
📝 Super Luck: When the user is in the first party slot, raises held item drop rate.
📝 Telepathy: When the user is in the first party slot, Psychic types encounter rate on a particular route buffed by 50%
📝 Ungrounded: When the user is in the first party slot, Ground types encounter rate on a particular route buffed by 50%
📝 Uplifting: When the user is in the first party slot, Flying types encounter rate on a particular route buffed by 50%
📝 Weak Armor: Raises Speed by 2 stages instead of 1 when proc'd.
~Move Changes~
📝 Air Cutter: BP from 55 to 65
📝 Aromatherapy now triggers Sap Sipper and Homebrewed in doubles if those abilities are present. The effect goes through still.
📝 Assurance: BP from 50 to 65
📝 Beam Up now has 95% Accuracy and can still function during the effects of Gravity if the owner has Gravity Field as an ability.
📝 Bubble: BP from 20 to 40
📝 Camouflage while in Corruption Terrain will now provide a random type on use.
📝 Captivate now severely decreases Sp. Atk when used (-3 from -2.)
📝 Conversion now checks the Vinemon's first move slot for the typing change, instead.
📝 Cotton Spore: Now hits the opposing side in doubles rather than single target.
📝 Crabhammer: BP from 90 to 100, Accuracy from 90 from 95
📝 Defog now clears player-set terrain effects.
📝 Feint: Can now be copied by Mirror Move
📝 Fire Pledge now has 80 BP.
📝Focus Energy may now be copied by Inhale, Psych-Up, and Transform, if the opponent is affected by it.
📝 Fury Cutter: BP from 35 to 40
📝 Glare: Accuracy from 90 to 100
📝 Grass Pledge now has 80 BP.
📝 Gunk Shot: Accuracy from 70 to 85
📝 Heal Bell counts as a sound-flagged move.
📝 Hex: BP from 50 to 65
📝 Hidden Power will now be considered Physical if doing so would deal more damage on calculation.
📝 Icicle Crash now has 100% Accuracy (up from 90%)
📝 Lick: BP from 20 to 40
📝 Low Sweep: BP from 60 to 65
📝 Magic Room: Priority now 0 from -7
📝 Manslave: 5 more PP, 5 less BP, 10% more confusion chance (110 BP, 90 Accuracy, 10 PP, 30% chance to confuse)
📝 Nature Power updated to include Corruption and Shadow Terrain.
📝 Nightmare will do more damage if the user of the move has the Dreamweaver ability.
📝 Origin Pulse now has 90% Accuracy and 120 BP, with 5 PP each (up from 85% Accuracy.)
📝 Pin Missile: BP from 14 to 25, Accuracy from 85 to 95
📝 Play Rough now has 100% Accuracy (up from 90%)
📝 Power Gem: BP from 70 to 80
📝 Precipice Blades now have 90% Accuracy and 120 BP, with 5 PP each (up from 85% Accuracy.)
📝 Psycho Shift: Accuracy from 90 to 100
📝 Rock Tomb: BP from 50 to 65, Accuracy from 80 to 95, PP from 10 to 15
📝 Skull Bash / Nut Burst: BP from 100 to 130
📝 Smelling Salts: BP from 60 to 70 and now have 15 PP from 10.
📝 Struggle Bug: BP from 40 to 50
📝 Synchronoise is now a sound-flagged move
📝 Techno Blast is now 120 BP with 5 PP.
📝 Teleport: Priority now -7 from 0
📝 Ten Points is now 10 BP per hit, now with 100 Accuracy.
📝 Thief: BP from 40 to 60, PP from 10 to 25
📝 Toxic Harpoon now properly calculates if Physical would deal more damage on use.
📝 Vine Whip: BP from 40 to 45, PP from 15 to 25
📝 Wake Up Slap: BP from 60 to 70
📝 Wonder Room: Priority now 0 from -7
📝 Wake Up Slap now has 15 PP from 10.
📝 Water Pledge now has 80 BP.
Fling Updates:
📝Ability Shield ~ Target is protected from attacks this turn (+6 priority)
📝 Batter's Bat ~ Purifies the target, also heal self for 50% of Max HP
📝 Cry Berry ~ Lowers Defense and Sp. Def by 2 stages
📝 Loaded Dice ~ Attacker sharply increases a random stat
📝 Mirror Herb ~ Attacker copies opponents stat stages
📝 Myachi ~ Sandstorm weather is set up
📝 Punching Glove ~ Removes Reflect and Light Screen effects on the opponent's side of the field
📝 Quick Claw ~ Fling damage goes first in its own priority bracket.
📝 Spinning Top ~ Traps opponents in a damaging wrap effect
📝 The following moves now are considered ‘Wind’ moves for the purpose of the Windsurfer ability:
Air Cutter, Blizzard, Blackhole, Defog, Gust, Heat Wave, Haboob Blitz, Hailstrom, Hurricane, Ice
Burn, Icy Wind, Mystery Wind, Ominous Wind, Petal Blizzard, Razor Wind, Sandstorm, Silver Wind,
Tailwind, Twister, Whirlwind, and Voidwind.
~Vinemon Changes~
📝 Apple line Adjustments: Gains the Cheek Pouch ability.
📝 Baboshi line Adjustments: Gains the Color Change ability.
📝 Ballapulta Adjustments: +10 HP. Learns Diamond Storm at level 43.
📝 Banyanya Adjustments: Gains the Ripen ability. Learns Bullet Seed at level 20. Learns Trop Kick at level 26.
📝 Belbonic line Adjustments: +15 Atk to Belbonic, +30 Atk to Beleath. Gains the Poison Heal ability. Learns Delucidate at level 30.
📝 Bislime Adjustments: Learns Hydro Cannon at level 48, Blast Burn at level 50, and Frenzy Plant at level 52.
📝 Bleaver Adjustments: Learns Rising Voltage at level 22. Learns Parabolic Arc at level 32.
📝 Blooper line Adjustments: Gains the Frisk ability. Learns Geyser Burst at level 48.
📝 Boomish line Adjustments: Gains the Curl Up ability. Learns Diamond Storm at level 52.
📝 Bunjimen Adjustments: Gains the Dreamweaver ability.
📝 Burg line Adjustments: Learns Fire Lash at level 48.
📝 Chatyot Adjustments: +5 Def and +5 Sp.Def stats. Gains the Liquid Voice ability. Learns Synchronoise at level 20 instead. Learns Cumulus Stream at level 40.
📝 Crystonix line Adjustments: Gains the Ice Body ability. Learns Inverno at level 48.
📝 Dizzy line Adjustments: Gains the Desert Cloak ability.
📝 Doldrunge Adjustments: Gains the Water Bubble ability.
📝 Doodle Dip Adjustments: Learns Psystrike at level 48 and Thaw Out at level 50.
📝 Druzinatos Adjustments: Learns Wraith Rend at level 50.
📝 Ecstasea line Adjustments: Learns Wraith Rend at level 36.
📝 Emuno line Adjustments: +10 HP, +5 Def, +5 Sp.Atk stats to Emuduo; +15 HP, +5 Atk, +10 Def, +15 Sp.Atk stats to Emudrio. Gains the Pocket Sand ability. Learns Flail at level 48.
📝 Eskeype line Adjustments: Gains the Stall ability. Learns Rising Voltage at level 16. Learns Electric Terrain at level 48.
📝 Faesoph Adjustments: Learns Channel at level 50.
📝 Farfetch'd line Adjustments: Gains the Windsurfer ability.
📝 Frosukiri Adjustments: Gains the Ice Body ability. Learns Wraith Rend at level 52.
📝 Gambelie's rare drop is now Loaded Dice
📝 Glinko line Adjustments: Learns Holy Triumvirate at level 48.
📝 Ghanoose Adjustments: +20 Sp.Atk. Gains the Vital Spirit ability.
📝 Harlefin Adjustments: Gains the Swift Swim ability. Learns Cloud Burst at level 16, Hex at 26, and Wraith Rend at level 50.
📝 Hermine Adjustments: +20 Attack, and -5 Sp. Atk. Gains the Nimble ability. Gains Water Spout at Level 50 if Summer form, Thaw Out at level 50 if Winter form.
📝 Hollowmite line Adjustments: Learns Chrome Chitin at level 48. Batter's Bat will now bypass any evasion increases by the opponent when damage is calculated, when held by Hollowmite or Mourtis.
📝 Jape Egg Adjustments: Gains the Weak Armor and Regenerator abilities. Learns Recycle at level 48.
📝 Innyume Adjustments: Learns Wraith Rend at level 54.
📝 Kappa Adjustments: Gains the Water Veil ability. Learns Diamond Storm at level 48.
📝 Kirby's rare drop is now Ability Shield.
📝 Kooper line Adjustments: Gains the Dragon's Maw ability.
📝 Kutzmin Adjustments: +10 HP. Gains the Blademaster ability.
📝 Larby line Adjustments: Learns Lethal Injection at level 46.
📝 Luigi line Adjustments: Gains the Limber ability.
📝 M'preagle Adjustments: Gains the Bum Rush ability.
📝 Mafula Adjustments: +30 Sp.Atk. Learns Delucidate at level 48 and Aeroblast at level 50.
📝 Magibun Adjustments: +10 Sp.Atk and +5 Speed. Gains the Frisk ability.
📝 Meatlett's and Meatrio’s rare drop is now Myachi
📝 Miltrix Adjustments: Gains the Cursed Body ability.
📝 Mimikyu Adjustments: Gains the Friend Guard ability.
📝 Mochare Adjustments: Learns Flying Press at level 50.
📝 Moldyman Adjustments: Learns Heavy Slam at level 48. Learns Recycle at level 38.
📝 Ocerylph Adjustments: Gains the Marbled Gleam ability.
📝 Patchyderm line Adjustments: Learns Last Resort at level 48.
📝 Peepeye line Adjustments: Gains the Gluttony ability. Learns Cascading Rush at level 34, Liquidation at level 40, and Crabhammer at level 50.
📝 Phantre line Adjustments: Gains the Forewarn ability. Learns Soundproof Room at level 28. Picartchew Adjustments: Learns Wraith Rend at level 50.📝
📝 Pizzaster Adjustments: -10 HP, +15 Speed, -5 Sp.Def.
📝 Poopergeist Adjustments: Gains the Aroma Veil ability. Learns Wraith Rend at level 52.
📝 Puddidrop Adjustments: Learns Mirror Coat at level 48.
📝 Pugcakes Adjustments: Gains the Sap Sipper Ability. Learns Play Rough at level 48.
📝 Rabbuzz Adjustments: Gains the Dazzling ability. Learns Rising Voltage at level 20. Learns Parabolic Arc at level 40. Can access the Earth Power TM.
📝 Raptine Adjustments: Gains the Effect Spore ability.
📝 Re:TechCrash line Adjustments: Learns Wraith Rend at level 50.
📝 Rexphile Adjustments: Gains the Stasis ability. Rexphile will no longer be affected by the effects of Gravity Field and Gravity if they have that ability. (If they lose this ability for whatever reason, they can still be affected by the effects of Gravity.)
📝 Rowlet line Adjustments: Learns Wraith Rend at level 50.
📝 Scoot line Adjustments: Gains the Rivalry ability. (Starter will always get Inner Focus)
📝 Scrobius Adjustments: -10 Def and +10 Speed. Gains the Curl Up Ability. Learns Backscatter at level 18, and learns Darkest Lariat at level 50. Scrobius's uncommon drop is now Punch Glove.
📝 Scumpi Adjustments: Gains the Water Compaction ability. Learns Geyser Burst at level 50.
📝 Seelime Adjustments: Gains the Insulation ability. Learns Geyser Burst at level 50.
📝 Shramp line Adjustments: Learns Rising Voltage at level 16. Learns Electric Terrain at level 48.
📝 Skarmium Adjustments: Gains the Heatproof ability.
📝 Sorbebe line Adjustments: Gains the Pressure ability.
📝 Spirignon Adjustments: +10 HP. Gains the Opportunist ability.
📝 Spo.Ink line Adjustments: Gains the Symbiosis ability. Learns Rising Voltage at level 38. Learns White Noise at level 48.
📝 Squagel line Adjustments: Gains the Pickup ability. Learns Dragon Ascend at level 48.
📝 Starman Adjustments: -10 HP, +15 Sp.Atk, and +10 Speed.
📝 Swish line Adjustments: Gains the Receiver ability. Learns Wraith Rend at level 50.
📝 Tayzap Adjustments: Learns Rising Voltage at level 24.
📝 Televil line Adjustments: Learns Wraith Rend at level 52.
📝 Twerkey Adjustments: +10 HP and +5 Def. Gains the Sturdy ability. Learns Double-Edge at level 48. Can access the Earthquake TM.
📝 Voxerd Adjustments: Gains the Flash Fire ability.
📝 Weenut line Adjustments: Gains the Shell Armor ability. Learns Shell Smash at level 38. Weenut's, Hazynut’s, and Maulnut’s rare drop is now Mirror Herb
📝 Waddeedoo Adjustments: +10 Def. Gains the Catalyst ability. Learns Photon at level 48.
📝 Weismer line Adjustments: Learns Acid Armor at level 14.
📝 Yotty Adjustments: Gains the Fur Coat ability.
📝 Yupacari Adjustments: +10 HP and +10 Atk. Gains the Friend Guard ability. Learns Iron Slag at level 36 and Roar was moved to level 48.
~Bug Fixes~
📝 Game will now boot in High CPU priority mode. This is to improve performance on lower end CPUs and mitigate chances of freezing until an engine overhaul is made.
📝 Resolved undefined method call `stats` in AI for the move Bug Bite and Recycle, when checking for when Lum Berry should be used.
📝 Victory Road Mono Master Gauntlet is no longer haunted (or is it?)
📝 The use of Escape Rope and Dig will clear player lock facing and through/always on top checks, as well as if you game over (no encounters occurred on these tiles but now they're accounted for, for future use.)
📝Electric attacks reflected by Franklin Badge will no longer be considered contact moves.
📝Touhou minigame can be played again after you complete all the levels.
📝Reduced amount of particle effects produced by Bug-nado to be more inline with Sandstorm (saves on frames)
📝Resolved AI issue with Ethereal
📝Resolved AI issue with Court Change
📝Removed "Headbutt" from appearing on the list of Field moves in summary.
📝Properly sets the quest to direct you to Reishi Village after being rescued by Limes.
📝Swimmer in Lake Entropy no longer grants you the power of landsurfing.
📝The extended period of rain over Routes 4 and 5 appear to have subsided for now. Expect another weather forecast update in the near future.
📝Due to a crash related to multiple wild encounters on a single tile, players will no longer be able to SPEEN in place in order to force encounters.
~Miscellaneous Changes~
📝Shiny and Corrupted Vinemon each increase the experience they provide on defeat by 50%. This stacks with other experience modifiers.
📝Sheldon will now accept Eggs from your PC and Party when provided.
📝Vinemon of the same species to share egg moves half the time if they're the same species.
📝Vinemon of different species (even different egg groups) to share egg moves if the one who is learning the move is holding the Mirror Herb item.
📝If Egg Moves go over the Vinemon's 4 move cap, the first slot will be forgotten with the 5th applicable move (fixes unlearned egg moves being prioritized less compared to their base learn-set, similar to how daycare already handles it for the Vinemon you leave to gain exp)
📝Your Vinemon can now change their gender, even if the species is always male or female. Server updated to allow for these as well.
📝Primordial weathers will no longer improperly dissipate if used by an opponent.
📝V.T.A.C. Boost will now prevent you from using another while the previous is still in effect. You will also be asked if you'd like to use another once the previous V.T.A.C. Boost runs out.
📝Resolved issue with Dayru's Findle not properly preventing self-induced speed reduction, and speed reducing additional effects of moves and items.
📝Imakuni will now allow you to not answer her question about what you fight for.
📝Instances when the game will attempt to resume music tracks, should no longer result in an exception crash (nil values handled.)
📝Added a visual cue to show that Mackorel has a fishing rod and isn't just another trainer (Fishing Rod by the gate into Psilocin Town.)
📝Slightly reduced spawn rate of Hard Stone and Everstone from the mining minigame.
📝Mirror Herb can now be bought from the Podaxis Herb Shop (Herb Shop is located to the west ofthe gym.)
📝Fanothian Vending Machines have finally been restocked (took that delivery guy long enough.) The vending machines will unlock more items depending on the number of badges you get. `Note: Items stocked here can be used as held items, and the Vinemon will consume them. Treat them like berries.`
📝Gatehouses now have working vending machines, in addition to 1up centers.
📝Framework applied for battle BGM to swap tracks dynamically when a bag option or party option is selected via the fight menu (currently not utilized.)
📝Pickup Table modified to include EXP Candies, Rare Candies, and Relic items.
📝Black Sludge will now heal those with the Poison Heal ability.
📝Sheldon will now trade 5 Egg points for an Eviolite.
📝Sheldon now has access to the Anti-Max Vitamins, allowing you to set your IVs to 0, for 5 Egg points.
📝Doodle Pen now benefits the Emuno line.
📝Hermine’s Sonic Shell move now changes type based on which form it is.
📝Kirby and Wadeedoo now provide the same exp rate as Jape Egg when beaten.
Files
Get Vinemon: Sauce Edition - Vinesauce Fan Game
Vinemon: Sauce Edition - Vinesauce Fan Game
A Monster Catching Fan Game made in RPG Maker XP Engine which is coined as 'A Interactive Shitpost full of soul.'
Status | Released |
Author | AlizarinRed |
Genre | Role Playing |
Tags | Comedy, Meme, meta, Pixel Art, RPG Maker, Story Rich, streamer, twitch, vinesauce, youtube |
Languages | English |
Accessibility | Configurable controls |
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